![]() So to summarize I submit your belief that Inno favors the 'social' game and that somehow doesn't include fighters is a bit off. While those medals aren't that many if you do enough of them they can help shorten the time for some of your medal expansions.ģ) Daily challenges have plenty of battle requirements still (the fight the small, medium and large armies) which has no option to negotiate so can't really say that favors nonfighters.Ĥ) GVG is a bit of a mixture as you need goods (or medals for AA) to hold lots of sectors to get power but basically the whole system for power is heavily favored towards fighting.ĥ) There's at least one GB that gives you rewards when you plunder. At minimum this is a wash between fighter/farmer so certainly not favoring the farmer.Ģ) Weekly tournaments from fighting flatly favors fighters as you aren't going to get those points without fighting. Negotiating is pretty expensive over all goods wise and is much harder to maintain from my perspective than fighting. Makes them happy and stay longer and the longer you stay the longer they have to try and get some money out of you.Īs for favoring aid versus fighting let's look at the entirety of the game (feel free to add something if I forget anything):ġ) GE pretty much favors attacking. As for Inno favoring the social aspect they do indeed favor that as it enhances many players game. They take whatever kind of players that may be whether it's fighters or not. From my perspective Inno wants more players (who spend diamonds).
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